surface modeling
fusion 360
consumer products
At a glance: As a modeling exercise, I was tasked with reverse engineering an OXO Magnetic Mini Clip. This project opened my eyes to the âeveryday engineeringâ behind some of the products that I use on a daily basis. While it may seem like an unassuming product, there are plenty of aspects that require a diligent hand to craft an intuitive, friendly product that fits OXOâs brand image.
fusion360
dfa
user experience
At a glance: During the Summer of 2020 I decided to take a second look at a project that has been on the backburner for a while, a body for a Raspberry Pi RetroPie system. RetroPie is an open source operating system for the Pi that allows for the emulation of old, open source, arcade games. I wanted to design a stand alone âplug and playâ system that could easily be 3D printed by a hobbyist. The final design tried to deliver on a more ergonomic, low cost, and aesthetically pleasing form when compared to some existing RetroPie systems.
front-end
creative
process
At a glance: The process of making and designing invigorates me. Getting a glimpse at the processes and finished work of industry professionals and other engineering students has given endless inspiration to my designs, and has prompted me to showcase my work. Beyond displaying the work itself, this portfolio is an opportunity to convey my design sense and tie all of my projects together. Further, the creation of a personal portfolio site presented the opportunity to dip my toes into front-end web development and learn about whatâs going on behind the scenes of something I use every day: the internet. To develop this site, I made preliminary mock-ups using Figma, and learned HTML, CSS, and JavaScript through online resources like LinkedIn Learning, Youtube, and the MDN Web Docs to give life to the wireframe. In total, this site took me nearly two months to code, test, and troubleshoot. Iâm proud of the final result.
co-op
consumer product
product rendering
keyshot 7
At a glance: While working at Coravin, the company was preparing for a new product colorway in preparation for their annual Coravin Limited Edition release. Due to my interest in product rendering, I was tasked with rendering potential color schemes determined by the marketing team and design consultants. The renders were used for the 2019, 2020, and 2021 Coravin Limited Edition.
generate
consulting
fusion 360
At a glance: During my second semester as a build studio engineer for Generate, I worked on a massage device for ART physical therapy. Frequent meetings with the client were important steps during the development of the product, and the constant feedback allowed us to deliver on a successful device. Developing the product helped to solidify and hone some personal CAD techniques, including top-down design, use of parameters, design for manufacturing, and simulation.
blender
rendering
photorealism
At a glance: I think that product visualization will play an integral part of the consumer product development process throughout my career. This is already somewhat proven with the existence of software like Keyshot, and most product advertisements already being high fidelity renders. To learn a little more about product vis for objects with complex topology, I decided to blend my interest in sculpture with Blender's high quality ray-tracing engine; cycles. The model, from âScan the World,â is âFragmentary colossal head of a youthâ which is on display at The Met. The project gave me insight into applying textures, lighting scenes, and composition.
co-op
consulting
consumer products
At a glance: As part of my engineering program, I completed two co-ops, which were six month, full time work experiences in engineering and design. My second co-op was for a product development consulting firm called Eleven, based in Boston, MA. Eleven elevated my skills in the field of product development, giving me a strong background in surface modeling, preserving design intent, and working with industrial designers.
generate
consulting
teaching
At a glance: During the 2019-2020 academic year, I served as the chief mechanical engineer for Generate, Northeaternâs student led product development studio. In this role I helped to institute design standards, consult with potential ventures, and assist Build Studio Engineers and Project Leads.
coravin
co-op
consumer products
At a glance: As part of my engineering program, I completed two co-ops, which were six month, full time work experiences in engineering and design. My first co-op was at Coravin, a company that makes wine preservation devices. While I was there I gained first hand experience with rapid design cycles, DFM, and user centered design.
generate
consulting
consumer products
At a glance: My first exposure into the world of product development was with Generate, Norhteaternâs student led product development studio. I served as a Build Studio Engineer for three semesters, where I worked with real clients on real problems.
Hey there, Iâm Michael!
Iâm a passionate designer with a strong drive towards making honest, aesthetically pleasing, and fun to use
products! My background sits firmly in consumer product design, with experience working at start-ups, design
consultancies, and world-class consumer product companies. Most of my professional exposure has deepened my
knowledge of metal, composite, and plastic consumer product design geared towards high volume manufacturing â
though I also love exploring novel fabrication techniques and one-offs too! I received a BS in Mechanical
Engineering from Northeastern University and made my way down to Brooklyn, NY soon after school, where I fell in
love with The City.
Product design has been a part of my life for almost as long as I can remember. As a child, my grandfather would
help me realize the crazy contraptions untethered by the âreal worldâ constraints elucidated with age and
endless lectures about physics and mechanics... Now, while the ideas certainly still may be crazy, I like to
think that I strike a good balance between questioning the boundary of convention while also understanding the
logic behind why it became convention in the first place. Though there are still countless things to learn about
design, engineering, and life, Iâm extremely proud of the journey Iâve taken so far, and hope this site serves
as a good catalog of some of the work Iâve done (if not for you, me)!
Today, Iâm lucky to interact and appreciate the design thatâs around us every single day! New York is an endless
well of inspiration and getting to participate in the scene here is an incredible privilege. If you would like
to get in touch, please do not hesitate to reach out! Iâm always open to chat design, and if there are any
projects or opportunities you would like to discuss, Iâm more than open to that too!
I have a deep interest in product design and development, which has led to a focus on 3D modeling. For CAD
software, Iâm proficient in Solidworks, Fusion 360, and Creo parametric with a focus on organic and solid
body modeling and
validation such as surface modeling, and direct editing. In tandem with modeling, I have a strong interest
in product validation and visualization, and have a working understanding of 3D rendering, and simulation
tools. With experience in
consumer products, Iâm also familiar with manufacturing methods and material properties. Specifically
related to polymers and metals with design for manufacturing experience for injection molding, CNC milling
and turning, rapid
prototyping techniques (FDM, SLA, SLS, DMLS 3D printing), and thermoforming.
Iâm constantly striving to learn more, especially if itâs outside of my field, and hope that the projects
above show the breadth of my experience. Of course, there are a few projects currently in development where
Iâm exploring new skills
or techniques, so if youâd like to hear about them or are interested in working together in a professional
context please take a look at my resumé, add me on LinkedIn, or drop me an email so we can chat!